Generating customizable avatar outfits

ABSTRACT

Method of generating customizable avatar outfits and accessories starts with a processor receiving a first identification information associated with a first article of clothing for sale on a first third-party server. The processor generates an outfit update interface comprising an avatar associated with a user of a client device and a first selectable item corresponding to the first article of clothing. The processor receives a selection from the client device of the first selectable item. The processor modifies the avatar to generate a modified avatar that is wearing an avatar outfit that comprises a first item that resembles the first article of clothing. The processor then causes the modified avatar to be displayed on a display screen of the client device. Other embodiments are disclosed.

CROSS-REFERENCE TO RELATED APPLICATION

This application is a continuation of U.S. patent application Ser. No. 16/457,344, filed Jun. 29, 2019, which is incorporated by reference herein in its entirety.

BACKGROUND

The popularity of electronic messaging, particularly instant messaging, continues to grow. Users increasingly use customized avatars within electronic messages such as texts and emails reflecting a global demand to communicate more visually.

These customized avatars can be personalized by the users to represent the users in various applications, video games, messaging services, etc. Since the customized avatars can be generated in a different array of situations, displaying various emotions, or even be animated, the users are able to communicate their feelings more accurately in messages using the customized avatars.

BRIEF DESCRIPTION OF THE DRAWINGS

In the drawings, which are not necessarily drawn to scale, like numerals may describe similar components in different views. Like numerals having different letter suffixes may represent different instances of similar components. Some embodiments are illustrated by way of example, and not limitation, in the figures of the accompanying drawings in which:

FIG. 1 is a block diagram showing an example messaging system for exchanging data (e.g., messages and associated content) over a network.

FIG. 2 is block diagram illustrating further details regarding a messaging system, according to exemplary embodiments.

FIG. 3 is a schematic diagram illustrating data which may be stored in the database of the messaging server system, according to various exemplary embodiments.

FIG. 4 is an exemplary flow diagram of a process according to various aspects of the disclosure.

FIGS. 5A-5B are exemplary user interfaces according to various aspects of the disclosure.

FIG. 6 is a block diagram illustrating a representative software architecture, which may be used in conjunction with various hardware architectures herein described.

FIG. 7 is a block diagram illustrating components of a machine, according to some exemplary embodiments, able to read instructions from a machine-readable medium (e.g., a machine-readable storage medium) and perform any one or more of the methodologies discussed herein.

DETAILED DESCRIPTION

The description that follows includes systems, methods, techniques, instruction sequences, and computing machine program products that embody illustrative embodiments of the disclosure. In the following description, for the purposes of explanation, numerous specific details are set forth in order to provide an understanding of various embodiments of the inventive subject matter. It will be evident, however, to those skilled in the art, that embodiments of the inventive subject matter may be practiced without these specific details. In general, well-known instruction instances, protocols, structures, and techniques are not necessarily shown in detail.

Among other things, embodiments of the present disclosure improve the functionality of electronic messaging software and systems by generating customizable avatar outfits for avatars of users within electronic messages. For example, users of different mobile computing devices can exchange electronic communications with images generated to include avatars representing themselves as well as their friends, family members, or colleagues.

In some embodiments, the system generates an outfit update interface that includes the avatar associated with the user and selectable items that correspond to articles of clothing or accessories that are for sale on a third-party server. For example, the selectable items are user interface elements that correspond to real articles of clothing or accessories being sold on a retailer's website (e.g., clothing brand's website or general retail store's website). When the user selects one of the selectable items, the system can generate a first item that resembles the article of clothing or accessory that corresponds to the selected selectable item. For example, if the selected selectable item corresponds to a leather jacket for sale on Brand X's website, the first item is a representation or depiction of the leather jacket by Brand X for the user's avatar to wear.

By allowing the user to further customize the look of his avatar using a wider range of clothing and accessories, the system ensures that the user is able to make his avatar more representative of his style. The system can also allow the user to share with other users of the system the avatar outfits such that the engagement of users with the system is also increased.

FIG. 1 is a block diagram showing an example messaging system 100 for exchanging data (e.g., messages and associated content) over a network. The messaging system 100 includes multiple client devices 102, each of which hosts a number of applications including a messaging client application 104. Each messaging client application 104 is communicatively coupled to other instances of the messaging client application 104 and a messaging server system 108 via a network 106 (e.g., the Internet). As used herein, the term “client device” may refer to any machine that interfaces to a communications network (such as network 106) to obtain resources from one or more server systems or other client devices. A client device may be, but is not limited to, a mobile phone, desktop computer, laptop, portable digital assistants (PDAs), smart phones, tablets, ultra books, netbooks, laptops, multi-processor systems, microprocessor-based or programmable consumer electronics, game consoles, set-top boxes, or any other communication device that a user may use to access a network.

In the example shown in FIG. 1 , each messaging client application 104 is able to communicate and exchange data with another messaging client application 104 and with the messaging server system 108 via the network 106. The data exchanged between messaging client applications 104, and between a messaging client application 104 and the messaging server system 108, includes functions (e.g., commands to invoke functions) as well as payload data (e.g., text, audio, video or other multimedia data).

The network 106 may include, or operate in conjunction with, an ad hoc network, an intranet, an extranet, a virtual private network (VPN), a local area network (LAN), a wireless LAN (WLAN), a wide area network (WAN), a wireless WAN (WWAN), a metropolitan area network (MAN), the Internet, a portion of the Internet, a portion of the Public Switched Telephone Network (PSTN), a plain old telephone service (POTS) network, a cellular telephone network, a wireless network, a Wi-Fi® network, another type of network, or a combination of two or more such networks. For example, a network or a portion of a network may include a wireless or cellular network and the coupling may be a Code Division Multiple Access (CDMA) connection, a Global System for Mobile communications (GSM) connection, or other type of cellular or wireless coupling. In this example, the coupling may implement any of a variety of types of data transfer technology, such as Single Carrier Radio Transmission Technology (1×RTT), Evolution-Data Optimized (EVDO) technology, General Packet Radio Service (GPRS) technology, Enhanced Data rates for GSM Evolution (EDGE) technology, third Generation Partnership Project (3GPP) including 3G, fourth generation wireless (4G) networks, Universal Mobile Telecommunications System (UMTS), High Speed Packet Access (HSPA), Worldwide Interoperability for Microwave Access (WiMAX), Long Term Evolution (LTE) standard, others defined by various standard setting organizations, other long range protocols, or other data transfer technology.

The messaging server system 108 provides server-side functionality via the network 106 to a particular messaging client application 104. While certain functions of the messaging system 100 are described herein as being performed by either a messaging client application 104 or by the messaging server system 108, it will be appreciated that the location of certain functionality either within the messaging client application 104 or the messaging server system 108 is a design choice. For example, it may be technically preferable to initially deploy certain technology and functionality within the messaging server system 108, but to later migrate this technology and functionality to the messaging client application 104 where a client device 102 has a sufficient processing capacity.

The messaging server system 108 supports various services and operations that are provided to the messaging client application 104. Such operations include transmitting data to, receiving data from, and processing data generated by the messaging client application 104. This data may include, message content, client device information, geolocation information, media annotation and overlays, message content persistence conditions, social network information, and live event information, as examples. Data exchanges within the messaging system 100 are invoked and controlled through functions available via user interfaces (UIs) of the messaging client application 104.

Turning now specifically to the messaging server system 108, an Application Program Interface (API) server 110 is coupled to, and provides a programmatic interface to, an application server 112. The application server 112 is communicatively coupled to a database server 118, which facilitates access to a database 120 in which is stored data associated with messages processed by the application server 112.

Dealing specifically with the Application Program Interface (API) server 110, this server receives and transmits message data (e.g., commands and message payloads) between the client device 102 and the application server 112. Specifically, the Application Program Interface (API) server 110 provides a set of interfaces (e.g., routines and protocols) that can be called or queried by the messaging client application 104 in order to invoke functionality of the application server 112. The Application Program Interface (API) server 110 exposes various functions supported by the application server 112, including account registration, login functionality, the sending of messages, via the application server 112, from a particular messaging client application 104 to another messaging client application 104, the sending of media files (e.g., images or video) from a messaging client application 104 to the messaging server application 114, and for possible access by another messaging client application 104, the setting of a collection of media data (e.g., story), the retrieval of a list of friends of a user of a client device 102, the retrieval of such collections, the retrieval of messages and content, the adding and deletion of friends to a social graph, the location of friends within a social graph, opening and application event (e.g., relating to the messaging client application 104).

The application server 112 hosts a number of applications and subsystems, including a messaging server application 114, an image processing system 116 and a social network system 122. The messaging server application 114 implements a number of message processing technologies and functions, particularly related to the aggregation and other processing of content (e.g., textual and multimedia content including images and video clips) included in messages received from multiple instances of the messaging client application 104. As will be described in further detail, the text and media content from multiple sources may be aggregated into collections of content (e.g., called stories or galleries). These collections are then made available, by the messaging server application 114, to the messaging client application 104. Other processor and memory intensive processing of data may also be performed server-side by the messaging server application 114, in view of the hardware requirements for such processing.

The application server 112 also includes an image processing system 116 that is dedicated to performing various image processing operations, typically with respect to images or video received within the payload of a message at the messaging server application 114.

The social network system 122 supports various social networking functions services, and makes these functions and services available to the messaging server application 114. To this end, the social network system 122 maintains and accesses an entity graph 304 within the database 120. Examples of functions and services supported by the social network system 122 include the identification of other users of the messaging system 100 with which a particular user has relationships or is “following”, and also the identification of other entities and interests of a particular user.

The application server 112 is communicatively coupled to a database server 118, which facilitates access to a database 120 in which is stored data associated with messages processed by the messaging server application 114.

Some embodiments may include one or more wearable devices, such as a pendant with an integrated camera that is integrated with, in communication with, or coupled to, a client device 102. Any desired wearable device may be used in conjunction with the embodiments of the present disclosure, such as a watch, eyeglasses, goggles, a headset, a wristband, earbuds, clothing (such as a hat or jacket with integrated electronics), a clip-on electronic device, and/or any other wearable devices.

FIG. 2 is block diagram illustrating further details regarding the messaging system 100, according to exemplary embodiments. Specifically, the messaging system 100 is shown to comprise the messaging client application 104 and the application server 112, which in turn embody a number of some subsystems, namely an ephemeral timer system 202, a collection management system 204 and an annotation system 206.

The ephemeral timer system 202 is responsible for enforcing the temporary access to content permitted by the messaging client application 104 and the messaging server application 114. To this end, the ephemeral timer system 202 incorporates a number of timers that, based on duration and display parameters associated with a message, or collection of messages (e.g., a story), selectively display and enable access to messages and associated content via the messaging client application 104.

The collection management system 204 is responsible for managing collections of media (e.g., collections of text, image video and audio data). In some examples, a collection of content (e.g., messages, including images, video, text and audio) may be organized into an “event gallery” or an “event story.” Such a collection may be made available for a specified time period, such as the duration of an event to which the content relates. For example, content relating to a music concert may be made available as a “story” for the duration of that music concert. The collection management system 204 may also be responsible for publishing an icon that provides notification of the existence of a particular collection to the user interface of the messaging client application 104.

The collection management system 204 furthermore includes a curation interface 208 that allows a collection manager to manage and curate a particular collection of content. For example, the curation interface 208 enables an event organizer to curate a collection of content relating to a specific event (e.g., delete inappropriate content or redundant messages). Additionally, the collection management system 204 employs machine vision (or image recognition technology) and content rules to automatically curate a content collection. In certain embodiments, compensation may be paid to a user for inclusion of user generated content into a collection. In such cases, the curation interface 208 operates to automatically make payments to such users for the use of their content.

The annotation system 206 provides various functions that enable a user to annotate or otherwise modify or edit media content associated with a message. For example, the annotation system 206 provides functions related to the generation and publishing of media overlays for messages processed by the messaging system 100. The annotation system 206 operatively supplies a media overlay (e.g., a filter) to the messaging client application 104 based on a geolocation of the client device 102. In another example, the annotation system 206 operatively supplies a media overlay to the messaging client application 104 based on other information, such as, social network information of the user of the client device 102. A media overlay may include audio and visual content and visual effects. Examples of audio and visual content include pictures, texts, logos, animations, and sound effects. An example of a visual effect includes color overlaying. The audio and visual content or the visual effects can be applied to a media content item (e.g., a photo) at the client device 102. For example, the media overlay including text that can be overlaid on top of a photograph generated taken by the client device 102. In another example, the media overlay includes an identification of a location overlay (e.g., Venice beach), a name of a live event, or a name of a merchant overlay (e.g., Beach Coffee House). In another example, the annotation system 206 uses the geolocation of the client device 102 to identify a media overlay that includes the name of a merchant at the geolocation of the client device 102. The media overlay may include other indicia associated with the merchant. The media overlays may be stored in the database 120 and accessed through the database server 118.

In one exemplary embodiment, the annotation system 206 provides a user-based publication platform that enables users to select a geolocation on a map, and upload content associated with the selected geolocation. The user may also specify circumstances under which a particular media overlay should be offered to other users. The annotation system 206 generates a media overlay that includes the uploaded content and associates the uploaded content with the selected geolocation.

In another exemplary embodiment, the annotation system 206 provides a merchant-based publication platform that enables merchants to select a particular media overlay associated with a geolocation via a bidding process. For example, the annotation system 206 associates the media overlay of a highest bidding merchant with a corresponding geolocation for a predefined amount of time

FIG. 3 is a schematic diagram 300 illustrating data 300 which may be stored in the database 120 of the messaging server system 108, according to certain exemplary embodiments. While the content of the database 120 is shown to comprise a number of tables, it will be appreciated that the data could be stored in other types of data structures (e.g., as an object-oriented database).

The database 120 includes message data stored within a message table 314. The entity table 302 stores entity data, including an entity graph 304. Entities for which records are maintained within the entity table 302 may include individuals, corporate entities, organizations, objects, places, events etc. Regardless of type, any entity regarding which the messaging server system 108 stores data may be a recognized entity. Each entity is provided with a unique identifier, as well as an entity type identifier (not shown).

The entity graph 304 furthermore stores information regarding relationships and associations between entities. Such relationships may be social, professional (e.g., work at a common corporation or organization) interested-based or activity-based, merely for example.

The database 120 also stores annotation data, in the example form of filters, in an annotation table 312. Filters for which data is stored within the annotation table 312 are associated with and applied to videos (for which data is stored in a video table 310) and/or images (for which data is stored in an image table 308). Filters, in one example, are overlays that are displayed as overlaid on an image or video during presentation to a recipient user. Filters may be of varies types, including a user-selected filters from a gallery of filters presented to a sending user by the messaging client application 104 when the sending user is composing a message. Other types of filers include geolocation filters (also known as geo-filters) which may be presented to a sending user based on geographic location. For example, geolocation filters specific to a neighborhood or special location may be presented within a user interface by the messaging client application 104, based on geolocation information determined by a GPS unit of the client device 102. Another type of filer is a data filer, which may be selectively presented to a sending user by the messaging client application 104, based on other inputs or information gathered by the client device 102 during the message creation process. Example of data filters include current temperature at a specific location, a current speed at which a sending user is traveling, battery life for a client device 102 or the current time.

Other annotation data that may be stored within the image table 308 is so-called “lens” data. A “lens” may be a real-time special effect and sound that may be added to an image or a video.

As mentioned above, the video table 310 stores video data which, in one embodiment, is associated with messages for which records are maintained within the message table 314. Similarly, the image table 308 stores image data associated with messages for which message data is stored in the entity table 302. The entity table 302 may associate various annotations from the annotation table 312 with various images and videos stored in the image table 308 and the video table 310.

A story table 306 stores data regarding collections of messages and associated image, video or audio data, which are compiled into a collection (e.g., a story or a gallery). The creation of a particular collection may be initiated by a particular user (e.g., each user for which a record is maintained in the entity table 302). A user may create a “personal story” in the form of a collection of content that has been created and sent/broadcast by that user. To this end, the user interface of the messaging client application 104 may include an icon that is user selectable to enable a sending user to add specific content to his or her personal story.

A collection may also constitute a “live story,” which is a collection of content from multiple users that is created manually, automatically or using a combination of manual and automatic techniques. For example, a “live story” may constitute a curated stream of user-submitted content from varies locations and events. Users, whose client devices have location services enabled and are at a common location event at a particular time may, for example, be presented with an option, via a user interface of the messaging client application 104, to contribute content to a particular live story. The live story may be identified to the user by the messaging client application 104, based on his or her location. The end result is a “live story” told from a community perspective.

A further type of content collection is known as a “location story”, which enables a user whose client device 102 is located within a specific geographic location (e.g., on a college or university campus) to contribute to a particular collection. In some embodiments, a contribution to a location story may require a second degree of authentication to verify that the end user belongs to a specific organization or other entity (e.g., is a student on the university campus).

Embodiments of the present disclosure may generate and present customized images for use within electronic messages such as SMS or MMS texts and emails. The customized images may also be utilized in conjunction with the stories, filters, and ephemeral messaging functionality discussed herein.

FIG. 4 are exemplary flow diagrams of processes according to various aspects of the disclosure. Although the flowcharts may describe the operations as a sequential process, many of the operations can be performed in parallel or concurrently. In addition, the order of the operations may be re-arranged. A process is terminated when its operations are completed. A process may correspond to a method, a procedure, etc. The steps of methods may be performed in whole or in part, may be performed in conjunction with some or all of the steps in other methods, and may be performed by any number of different systems, such as the systems described in FIG. 1 and/or FIG. 7 . For example, the steps of methods may be performed by the messaging server system 108, the client device 102, or any combination thereof. The steps of methods may also be performed by a processor coupled to the messaging server system 108, a processor coupled to the client device 102, or any combination thereof.

FIG. 4 depicts an exemplary process of generating customizable avatar outfits according to various aspects of the present disclosure. In this example, method 400 starts, at operation 410, with a processor receiving a first identification information associated with a first article of clothing for sale on a first third-party server. The first identification information can be, for example, an identification number (e.g., a stock keeping unit (SKU), Universal Product Number (UPC) or barcode number, a brand's item number, etc.), an image of the article of clothing, a brand name of the first article of clothing, a URL of a webpage to purchase the article of clothing (e.g., Bloomingdale's website), or a QR code.

In one embodiment, the processor receives the first identification information from the third-party server. The third-party server can be a server of a retailer that is selling the first article of clothing online. The third-party server can be transmitting the first identification information to the processor in the messaging server system 103 or to the client device 102.

In one embodiment, the processor receives the first identification information from the client device 102. For example, the user of the client device 102 can scan a QR code that is displayed with the first article of clothing on the third-party server's web site or input and transmit the identification number, image of the article of clothing, or URL of the webpage to purchase the article of clothing. To provide the first identification information, using a camera coupled to the client device 102, the user can also scan a QR code or SKU number that is on hangtag of the first article of clothing at the brick-and-mortar retail store associated with the third-party server or from a billboard or advertisement for the first article of clothing.

At operation 420, the processor generates an outfit update interface. The outfit update interface comprises an avatar associated with a user of a client device and a first selectable item corresponding to the first article of clothing. For example, FIGS. 5A-5B illustrate examples of the outfit update interface 500 that is displayed at a client device. As shown in FIGS. 5A-5B, the outfit update interface 500 includes an avatar preview window 505 that displays the avatar associated with the user of a client device.

In one embodiment, the processor (e.g., application server) can receive user identifiers associated with the users in the communication session and avatar characteristics associated with the user identifiers, respectively. In some embodiments, the user identifier may be received from an input within an electronic message from a client device 102 (e.g., the user's client device 102). For example, the user could input, via the user interface of the user's computing device, his or her name to generate the user's own customized avatar. Additionally or alternatively, the user identifier may be received based on information stored within the user's computing device. Any such identifier may be used, such as the user's full name or a username associated with the user. The user identifier may also be an identifier associated with the user's computing device, such as a Unique Device Identifier (UDID) or Identifier for Advertising (IDFA).

As used herein, an “avatar” of a user is any visual representation of user. The avatar of a user or individual may be any image resembling or otherwise associated with the user or individual. The avatar of a user may be based on characteristics derived from images of the user in conjunction with the avatar characteristics identified from the user's relationships with other users. Alternatively or additionally, the user may select and customize characteristics of the user's avatar via the user's computing device (i.e., customized avatar characteristics). Such customized avatar characteristics may include, for example, the user's bodily features (e.g., muscular, thin, etc.), facial features, clothing and accessories, text displayed in conjunction with the avatar, and images displayed in conjunction with the avatar. The avatar characteristics may be received or retrieved from a variety of sources, such as the local memory of a client device 102 as well as from other systems and devices, such as a database or server.

As shown in FIGS. 5A-5B, the outfit update interface 500 also includes selectable items 504 (FIG. 5A) and 521_1 to 521_m (m>1) (FIG. 5B) corresponding to the articles of clothing. Selectable items can be any user interface element that can be selected by the user via an input device (e.g., display screen, touch screen, keypad, etc) coupled to the client device. Selectable items can include input controls (e.g., checkboxes, radio buttons, dropdown lists, list boxes, buttons, toggles, text fields, or date field) and navigational components (e.g., breadcrumb, slider, search field, pagination, slider, tags, icons).

In one example, if, at operation 410, the first identification information (e.g., barcode number) is associated with a “Namacheko™ Green Kasites Coat” that is for sale on the Namacheko™ brand's web site, the processor generates, at operation 420, the first selectable item 521_1 in FIG. 5B that corresponds to this article of clothing. In another example, if, at operation 410, the first identification information (e.g., brand name, image of the item, etc.) is associated with a blouse by Maison Kitsune™ that is for sale on the Maison Kitsune™ brand's website, the processor generates, at operation 420, the first selectable item 504 in FIG. 5A or the first selectable item 521_2 in FIG. 5B that corresponds to this article of clothing.

Referring back to FIG. 4 , at operation 430, the processor receives a selection from the client device of the first selectable item. For example, in FIG. 5A, the user on the client device 102 can select the first selectable item 504. The processor receives this selection of the first selectable item 504 from the client device 102.

At operation 440, the processor modifies an avatar to generate a modified avatar. The modified avatar is wearing an avatar outfit that comprises the first item which resembles the first article of clothing. The modification of the avatar outfit is based on the selection of the first selectable item. At operation 450, the processor causes the modified avatar to be displayed on a display screen of the client device 102. The processor can also transmit the modified avatar to be displayed on the display screen of the client device 102.

For example, if the first selectable item 504 is selected by the user using an input device (e.g., touch screen, display screen, etc.) coupled to the client device 102, the avatar that is displayed in the avatar preview window 505 in FIGS. 5A-5B is modified to generate the modified avatar that is wearing an avatar outfit that includes a first item that resembles the first article of clothing. For example, the avatar in the avatar preview window 505 in FIG. 5A is wearing the blouse by Maison Kitsuné™ associated with the first selectable item 504.

In one embodiment, the processor can receive a second identification information associated with a second article of clothing for sale on a second third-party server. In this embodiment, the processor generates the outfit update interface to further comprise a second selectable item corresponding to the second article of clothing. In the example in FIG. 5B, the outfit update interface includes an outfit combination interface 520 that includes selectable items 521_1 to 521_m (m>1). Each of the selectable items 521_1 to 521_m corresponds to different articles of clothing. For example, in FIG. 5B, the selectable item 521_1 corresponds to a “Namacheko™ Green Kasites Coat,” the selectable item 521_2 corresponds to the “Bitmoji™ Vintage White Blouse,” and the selectable item 521_3 corresponds to the “Chloe™ Black Twill Trousers.” The processor can receive a selection from the client device of the first selectable item and the second selectable item. In this example, the processor modifies the avatar to generate the modified avatar that is wearing the avatar outfit that comprises the first item that resembles the first article of clothing (e.g., the “Namacheko™ Green Kasites Coat”) and the second item that resembles the second article of clothing (e.g., “Chloe™ Black Twill Trousers”). In this embodiment, the processor causes the modified avatar wearing the first and second items to be displayed on the display screen of the client device, for example, in the avatar preview window 505.

In one embodiment, the processor can receive an identification information associated with an accessory for sale on another third-party server. In this embodiment, the processor generates the outfit update interface to further comprise a selectable item corresponding to the accessory. For example, in FIG. 5B, the selectable item 521_m corresponds to a pair of “Stella McCartney™ Pink High-Tops” sneakers. The processor can receive a selection from the client device of the first selectable item 521_1 and the mth selectable item 521_m. In this example, the processor modifies the avatar to generate the modified avatar that is wearing the avatar outfit that comprises the first item that resembles the first article of clothing (e.g., the “Namacheko™ Green Kasites Coat”) and the item that resembles the accessory (e.g., “Stella McCartney™ Pink High-Tops”). In this embodiment, the processor causes the modified avatar wearing the first and second items to be displayed on the display screen of the client device, for example, in the avatar preview window 505.

In one embodiment, when the processor receives the identification information associated with a first article of clothing, the processor can generate the first item that resembles the first article of clothing. Similarly, when the processor receives the identification information associated with an accessory, the processor can also generate the item that resembles the accessory. In one embodiment, the processor generates the first item automatically by modifying items included in a database of items (e.g., database 120). The processor can analyze an image of the first article of clothing and modify standard items (e.g., the base or default shirt) that is stored in the database to resemble the first article of clothing. In another embodiment, the processor generates the first item by identifying the first item in the database of items based on the identification information. In this embodiment, the database of items is populated with items by a human agent or automated agent of the messaging server. The database of items can also be periodically updated. For example, the database of items can be updated when the third-party servers have new arrivals (e.g., new articles of clothing or accessories for sale on their website).

In FIG. 5A, the outfit update interface 500 includes an outfit selection interface 510. The outfit selection interface 510 can include selectable items that each correspond to articles of clothing as discussed above. The outfit selection interface 510 can also include a menu to help navigate through the different selectable items corresponding to the articles of clothing. The menu in FIG. 5A is shown at the bottom of the outfit update interface 500 and is organized by type of article of clothing (e.g., dresses, tops, bottoms, jackets and outerwear, shoes, hats, etc.). The selectable items 504 in FIG. 5A corresponds to a blouse by the Maison Kitsuné™ brand. The avatar preview window 505 can include color selectors 503_1 to 503_n (n>1). When the user selects a color selector 503_2, the color selector 503_2 is caused to be displayed in active mode (e.g., a checkmark appears in the color selector 503_2). The selection of the color selector 503_2 can also cause the first item of clothing (e.g., the blouse by Maison Kitsuné™ that is associated with the first selectable item 504) to be displayed in the color corresponding to the color selector 503_2. In this embodiment, the modified avatar that is displayed is wearing the blouse in the color of the color selector 503_2. When the user is satisfied with his changes to his avatar's outfit, the user can select the saving icon 501 to save to the database 120 the avatar outfit that was customized. The user can also select the saving icon 501 to save to the client device's local memory the avatar outfit that was customized.

In FIG. 5B, the outfit combination interface 520 allows the user to combine different items corresponding to articles of clothing and accessories from different brands. For example, the outfit combination interface 520 includes selectable items 520_1, 520_3, and 520 m that are associated with a Namacheko™ coat, Chloe™ trousers, and Stella McCartney™ High-Tops, respectively. As shown in FIG. 5B, each of the selectable items 520_1, 520_3, and 520_m includes a shopping bag icon 522. In one embodiment, when the user selects the shopping bag icon 522 of 521_3, the processor causes transmits the webpage of the third-party server (e.g., Chloé™'s webpage) that is selling the “Black Twill Trousers” referenced in selectable item 520_3. In one embodiment, the webpage that is transmitted is caused to be displayed on the display screen of the client device. The outfit combination interface 520 can also include selectable item 520_2 that is not associated with a real article of clothing or accessory that is sold by a third-party server. The selectable item 520_2 is associated with a default vintage white blouse that is included in the database of items (e.g., in the database 120). The default vintage white blouse can be a generic article of clothing for the user to dress his avatar.

In the FIG. 5A, the outfit combination interface 520 also includes a text input item that allows the user to name the avatar outfit. The user can edit the name of the avatar outfit by selecting the edit icon (e.g., the pencil icon). The avatar outfit is the combination of articles of clothing or accessories in selectable items 520_1, 520_2, 520_3, and 520_m. In FIG. 5A, the user named the avatar outfit: “Big Spring Drip.” As shown in FIG. 5A, the outfit combination interface 520 can further include the avatar outfit sharing icon 525. When the user selects the avatar outfit sharing icon 525, the processor can cause the client device to display an interface that allows the user to select the recipients of the avatar outfit. For example, the interface that allows the user to select the recipients can include a list of the user's contacts on the messaging system. The interface that allows the user to select the recipients can also prompt the user to input recipients' contact information (e.g., electronic mail, SMS, telephone number, etc.). The processor can transmit to the selected recipient the avatar outfit including the selectable items 520_1, 520_2, 520_3, and 520 m as shown in the outfit combination interface 520. In some embodiments, the processor can transmit to the selected recipient the user's avatar wearing the avatar outfit as shown in the avatar preview window 505.

In one embodiment, a computing device (e.g., client device 102) comprises a processor and a user interface that is coupled to the processor. The user interface comprising an input device and a display screen. The computing device also comprises memory coupled to the processor that stores instructions that, when executed by the processor, cause the processor to perform operations to generate customizable avatar outfits. The operations to generate the customizable avatar outfits can be the method 400 as illustrated in FIG. 4 .

FIG. 6 is a block diagram illustrating an example software architecture 606, which may be used in conjunction with various hardware architectures herein described. FIG. 6 is a non-limiting example of a software architecture and it will be appreciated that many other architectures may be implemented to facilitate the functionality described herein. The software architecture 606 may execute on hardware such as machine 700 of FIG. 7 that includes, among other things, processors 704, memory 714, and I/O components 718. A representative hardware layer 652 is illustrated and can represent, for example, the machine 700 of FIG. 7 . The representative hardware layer 652 includes a processing unit 654 having associated executable instructions 604. Executable instructions 604 represent the executable instructions of the software architecture 606, including implementation of the methods, components and so forth described herein. The hardware layer 652 also includes memory and/or storage modules memory/storage 656, which also have executable instructions 604. The hardware layer 652 may also comprise other hardware 658.

As used herein, the term “component” may refer to a device, physical entity or logic having boundaries defined by function or subroutine calls, branch points, application program interfaces (APIs), and/or other technologies that provide for the partitioning or modularization of particular processing or control functions. Components may be combined via their interfaces with other components to carry out a machine process. A component may be a packaged functional hardware unit designed for use with other components and a part of a program that usually performs a particular function of related functions.

Components may constitute either software components (e.g., code embodied on a machine-readable medium) or hardware components. A “hardware component” is a tangible unit capable of performing certain operations and may be configured or arranged in a certain physical manner. In various exemplary embodiments, one or more computer systems (e.g., a standalone computer system, a client computer system, or a server computer system) or one or more hardware components of a computer system (e.g., a processor or a group of processors) may be configured by software (e.g., an application or application portion) as a hardware component that operates to perform certain operations as described herein. A hardware component may also be implemented mechanically, electronically, or any suitable combination thereof. For example, a hardware component may include dedicated circuitry or logic that is permanently configured to perform certain operations.

A hardware component may be a special-purpose processor, such as a Field-Programmable Gate Array (FPGA) or an Application Specific Integrated Circuit (ASIC). A hardware component may also include programmable logic or circuitry that is temporarily configured by software to perform certain operations. For example, a hardware component may include software executed by a general-purpose processor or other programmable processor. Once configured by such software, hardware components become specific machines (or specific components of a machine) uniquely tailored to perform the configured functions and are no longer general-purpose processors. It will be appreciated that the decision to implement a hardware component mechanically, in dedicated and permanently configured circuitry, or in temporarily configured circuitry (e.g., configured by software) may be driven by cost and time considerations.

A processor may be, or in include, any circuit or virtual circuit (a physical circuit emulated by logic executing on an actual processor) that manipulates data values according to control signals (e.g., “commands”, “op codes”, “machine code”, etc.) and which produces corresponding output signals that are applied to operate a machine. A processor may, for example, be a Central Processing Unit (CPU), a Reduced Instruction Set Computing (RISC) processor, a Complex Instruction Set Computing (CISC) processor, a Graphics Processing Unit (GPU), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Radio-Frequency Integrated Circuit (RFIC) or any combination thereof. A processor may further be a multi-core processor having two or more independent processors (sometimes referred to as “cores”) that may execute instructions contemporaneously.

Accordingly, the phrase “hardware component” (or “hardware-implemented component”) should be understood to encompass a tangible entity, be that an entity that is physically constructed, permanently configured (e.g., hardwired), or temporarily configured (e.g., programmed) to operate in a certain manner or to perform certain operations described herein. Considering embodiments in which hardware components are temporarily configured (e.g., programmed), each of the hardware components need not be configured or instantiated at any one instance in time. For example, where a hardware component comprises a general-purpose processor configured by software to become a special-purpose processor, the general-purpose processor may be configured as respectively different special-purpose processors (e.g., comprising different hardware components) at different times. Software accordingly configures a particular processor or processors, for example, to constitute a particular hardware component at one instance of time and to constitute a different hardware component at a different instance of time. Hardware components can provide information to, and receive information from, other hardware components. Accordingly, the described hardware components may be regarded as being communicatively coupled. Where multiple hardware components exist contemporaneously, communications may be achieved through signal transmission (e.g., over appropriate circuits and buses) between or among two or more of the hardware components. In embodiments in which multiple hardware components are configured or instantiated at different times, communications between such hardware components may be achieved, for example, through the storage and retrieval of information in memory structures to which the multiple hardware components have access.

For example, one hardware component may perform an operation and store the output of that operation in a memory device to which it is communicatively coupled. A further hardware component may then, at a later time, access the memory device to retrieve and process the stored output. Hardware components may also initiate communications with input or output devices, and can operate on a resource (e.g., a collection of information). The various operations of example methods described herein may be performed, at least partially, by one or more processors that are temporarily configured (e.g., by software) or permanently configured to perform the relevant operations. Whether temporarily or permanently configured, such processors may constitute processor-implemented components that operate to perform one or more operations or functions described herein. As used herein, “processor-implemented component” refers to a hardware component implemented using one or more processors. Similarly, the methods described herein may be at least partially processor-implemented, with a particular processor or processors being an example of hardware. For example, at least some of the operations of a method may be performed by one or more processors or processor-implemented components.

Moreover, the one or more processors may also operate to support performance of the relevant operations in a “cloud computing” environment or as a “software as a service” (SaaS). For example, at least some of the operations may be performed by a group of computers (as examples of machines including processors), with these operations being accessible via a network (e.g., the Internet) and via one or more appropriate interfaces (e.g., an Application Program Interface (API)). The performance of certain of the operations may be distributed among the processors, not only residing within a single machine, but deployed across a number of machines. In some exemplary embodiments, the processors or processor-implemented components may be located in a single geographic location (e.g., within a home environment, an office environment, or a server farm). In other exemplary embodiments, the processors or processor-implemented components may be distributed across a number of geographic locations.

In the exemplary architecture of FIG. 6 , the software architecture 606 may be conceptualized as a stack of layers where each layer provides particular functionality. For example, the software architecture 606 may include layers such as an operating system 602, libraries 620, applications 616 and a presentation layer 614. Operationally, the applications 616 and/or other components within the layers may invoke application programming interface (API) API calls 608 through the software stack and receive messages 612 in response to the API calls 608. The layers illustrated are representative in nature and not all software architectures have all layers. For example, some mobile or special purpose operating systems may not provide a frameworks/middleware 618, while others may provide such a layer. Other software architectures may include additional or different layers.

The operating system 602 may manage hardware resources and provide common services. The operating system 602 may include, for example, a kernel 622, services 624 and drivers 626. The kernel 622 may act as an abstraction layer between the hardware and the other software layers. For example, the kernel 622 may be responsible for memory management, processor management (e.g., scheduling), component management, networking, security settings, and so on. The services 624 may provide other common services for the other software layers. The drivers 626 are responsible for controlling or interfacing with the underlying hardware. For instance, the drivers 626 include display drivers, camera drivers, Bluetooth® drivers, flash memory drivers, serial communication drivers (e.g., Universal Serial Bus (USB) drivers), Wi-Fi® drivers, audio drivers, power management drivers, and so forth depending on the hardware configuration.

The libraries 620 provide a common infrastructure that is used by the applications 616 and/or other components and/or layers. The libraries 620 provide functionality that allows other software components to perform tasks in an easier fashion than to interface directly with the underlying operating system 602 functionality (e.g., kernel 622, services 624 and/or drivers 626). The libraries 620 may include system libraries 644 (e.g., C standard library) that may provide functions such as memory allocation functions, string manipulation functions, mathematical functions, and the like. In addition, the libraries 620 may include API libraries 646 such as media libraries (e.g., libraries to support presentation and manipulation of various media format such as MPREG4, H.264, MP3, AAC, AMR, JPG, PNG), graphics libraries (e.g., an OpenGL framework that may be used to render 2D and 3D in a graphic content on a display), database libraries (e.g., SQLite that may provide various relational database functions), web libraries (e.g., WebKit that may provide web browsing functionality), and the like. The libraries 620 may also include a wide variety of other libraries 648 to provide many other APIs to the applications 616 and other software components/modules.

The frameworks/middleware 618 (also sometimes referred to as middleware) provide a higher-level common infrastructure that may be used by the applications 616 and/or other software components/modules. For example, the frameworks/middleware 618 may provide various graphic user interface (GUI) functions, high-level resource management, high-level location services, and so forth. The frameworks/middleware 618 may provide a broad spectrum of other APIs that may be utilized by the applications 616 and/or other software components/modules, some of which may be specific to a particular operating system 602 or platform.

The applications 616 include built-in applications 638 and/or third-party applications 640. Examples of representative built-in applications 638 may include, but are not limited to, a contacts application, a browser application, a book reader application, a location application, a media application, a messaging application, and/or a game application. Third-party applications 640 may include an application developed using the ANDROID™ or IOS™ software development kit (SDK) by an entity other than the vendor of the particular platform, and may be mobile software running on a mobile operating system such as IOS™, ANDROID™ WINDOWS® Phone, or other mobile operating systems. The third-party applications 640 may invoke the API calls 608 provided by the mobile operating system (such as operating system 602) to facilitate functionality described herein.

The applications 616 may use built in operating system functions (e.g., kernel 622, services 624 and/or drivers 626), libraries 620, and frameworks/middleware 618 to create user interfaces to interact with users of the system. Alternatively, or additionally, in some systems interactions with a user may occur through a presentation layer, such as presentation layer 614. In these systems, the application/component “logic” can be separated from the aspects of the application/component that interact with a user.

FIG. 7 is a block diagram illustrating components (also referred to herein as “modules”) of a machine 700, according to some exemplary embodiments, able to read instructions from a machine-readable medium (e.g., a machine-readable storage medium) and perform any one or more of the methodologies discussed herein. Specifically, FIG. 7 shows a diagrammatic representation of the machine 700 in the example form of a computer system, within which instructions 710 (e.g., software, a program, an application, an applet, an app, or other executable code) for causing the machine 700 to perform any one or more of the methodologies discussed herein may be executed. As such, the instructions 710 may be used to implement modules or components described herein. The instructions 710 transform the general, non-programmed machine 700 into a particular machine 700 programmed to carry out the described and illustrated functions in the manner described. In alternative embodiments, the machine 700 operates as a standalone device or may be coupled (e.g., networked) to other machines. In a networked deployment, the machine 700 may operate in the capacity of a server machine or a client machine in a server-client network environment, or as a peer machine in a peer-to-peer (or distributed) network environment. The machine 700 may comprise, but not be limited to, a server computer, a client computer, a personal computer (PC), a tablet computer, a laptop computer, a netbook, a set-top box (STB), a personal digital assistant (PDA), an entertainment media system, a cellular telephone, a smart phone, a mobile device, a wearable device (e.g., a smart watch), a smart home device (e.g., a smart appliance), other smart devices, a web appliance, a network router, a network switch, a network bridge, or any machine capable of executing the instructions 710, sequentially or otherwise, that specify actions to be taken by machine 700. Further, while only a single machine 700 is illustrated, the term “machine” shall also be taken to include a collection of machines that individually or jointly execute the instructions 710 to perform any one or more of the methodologies discussed herein.

The machine 700 may include processors 704, memory memory/storage 706, and I/O components 718, which may be configured to communicate with each other such as via a bus 702. The memory/storage 706 may include a memory 714, such as a main memory, or other memory storage, and a storage unit 716, both accessible to the processors 704 such as via the bus 702. The storage unit 716 and memory 714 store the instructions 710 embodying any one or more of the methodologies or functions described herein. The instructions 710 may also reside, completely or partially, within the memory 714, within the storage unit 716, within at least one of the processors 704 (e.g., within the processor's cache memory), or any suitable combination thereof, during execution thereof by the machine 700. Accordingly, the memory 714, the storage unit 716, and the memory of processors 704 are examples of machine-readable media.

As used herein, the term “machine-readable medium,” “computer-readable medium,” or the like may refer to any component, device or other tangible media able to store instructions and data temporarily or permanently. Examples of such media may include, but is not limited to, random-access memory (RAM), read-only memory (ROM), buffer memory, flash memory, optical media, magnetic media, cache memory, other types of storage (e.g., Erasable Programmable Read-Only Memory (EEPROM)) and/or any suitable combination thereof. The term “machine-readable medium” should be taken to include a single medium or multiple media (e.g., a centralized or distributed database, or associated caches and servers) able to store instructions. The term “machine-readable medium” may also be taken to include any medium, or combination of multiple media, that is capable of storing instructions (e.g., code) for execution by a machine, such that the instructions, when executed by one or more processors of the machine, cause the machine to perform any one or more of the methodologies described herein. Accordingly, a “machine-readable medium” may refer to a single storage apparatus or device, as well as “cloud-based” storage systems or storage networks that include multiple storage apparatus or devices. The term “machine-readable medium” excludes signals per se.

The I/O components 718 may include a wide variety of components to provide a user interface for receiving input, providing output, producing output, transmitting information, exchanging information, capturing measurements, and so on. The specific I/O components 718 that are included in the user interface of a particular machine 700 will depend on the type of machine. For example, portable machines such as mobile phones will likely include a touch input device or other such input mechanisms, while a headless server machine will likely not include such a touch input device. It will be appreciated that the I/O components 718 may include many other components that are not shown in FIG. 7 . The I/O components 718 are grouped according to functionality merely for simplifying the following discussion and the grouping is in no way limiting. In various exemplary embodiments, the I/O components 718 may include output components 726 and input components 728. The output components 726 may include visual components (e.g., a display such as a plasma display panel (PDP), a light emitting diode (LED) display, a liquid crystal display (LCD), a projector, or a cathode ray tube (CRT)), acoustic components (e.g., speakers), haptic components (e.g., a vibratory motor, resistance mechanisms), other signal generators, and so forth. The input components 728 may include alphanumeric input components (e.g., a keyboard, a touch screen configured to receive alphanumeric input, a photo-optical keyboard, or other alphanumeric input components), point based input components (e.g., a mouse, a touchpad, a trackball, a joystick, a motion sensor, or other pointing instrument), tactile input components (e.g., a physical button, a touch screen that provides location and/or force of touches or touch gestures, or other tactile input components), audio input components (e.g., a microphone), and the like. The input components 728 may also include one or more image-capturing devices, such as a digital camera for generating digital images and/or video.

In further exemplary embodiments, the I/O components 718 may include biometric components 730, motion components 734, environmental environment components 736, or position components 738, as well as a wide array of other components. One or more of such components (or portions thereof) may collectively be referred to herein as a “sensor component” or “sensor” for collecting various data related to the machine 700, the environment of the machine 700, a user of the machine 700, or a combinations thereof.

For example, the biometric components 730 may include components to detect expressions (e.g., hand expressions, facial expressions, vocal expressions, body gestures, or eye tracking), measure biosignals (e.g., blood pressure, heart rate, body temperature, perspiration, or brain waves), identify a person (e.g., voice identification, retinal identification, facial identification, fingerprint identification, or electroencephalogram based identification), and the like. The motion components 734 may include acceleration sensor components (e.g., accelerometer), gravitation sensor components, rotation sensor components (e.g., gyroscope), and so forth. The environment components 736 may include, for example, illumination sensor components (e.g., photometer), temperature sensor components (e.g., one or more thermometer that detect ambient temperature), humidity sensor components, pressure sensor components (e.g., barometer), acoustic sensor components (e.g., one or more microphones that detect background noise), proximity sensor components (e.g., infrared sensors that detect nearby objects), gas sensors (e.g., gas detection sensors to detection concentrations of hazardous gases for safety or to measure pollutants in the atmosphere), or other components that may provide indications, measurements, or signals corresponding to a surrounding physical environment. The position components 738 may include location sensor components (e.g., a Global Position system (GPS) receiver component), altitude sensor components (e.g., altimeters or barometers that detect air pressure from which altitude may be derived), orientation sensor components (e.g., magnetometers), and the like. For example, the location sensor component may provide location information associated with the system 700, such as the system's 700 GPS coordinates and/or information regarding a location the system 700 is at currently (e.g., the name of a restaurant or other business).

Communication may be implemented using a wide variety of technologies. The I/O components 718 may include communication components 740 operable to couple the machine 700 to a network 732 or devices 720 via coupling 722 and coupling 724 respectively. For example, the communication components 740 may include a network interface component or other suitable device to interface with the network 732. In further examples, communication components 740 may include wired communication components, wireless communication components, cellular communication components, Near Field Communication (NFC) components, Bluetooth® components (e.g., Bluetooth® Low Energy), Wi-Fi® components, and other communication components to provide communication via other modalities. The devices 720 may be another machine or any of a wide variety of peripheral devices (e.g., a peripheral device coupled via a Universal Serial Bus (USB)).

Moreover, the communication components 740 may detect identifiers or include components operable to detect identifiers. For example, the communication components 740 may include Radio Frequency Identification (RFID) tag reader components, NFC smart tag detection components, optical reader components (e.g., an optical sensor to detect one-dimensional bar codes such as Universal Product Code (UPC) bar code, multi-dimensional bar codes such as Quick Response (QR) code, Aztec code, Data Matrix, Dataglyph, MaxiCode, PDF417, Ultra Code, UCC RSS-2D bar code, and other optical codes), or acoustic detection components (e.g., microphones to identify tagged audio signals). In addition, a variety of information may be derived via the communication components 740, such as, location via Internet Protocol (IP) geo-location, location via Wi-Fi® signal triangulation, location via detecting a NFC beacon signal that may indicate a particular location, and so forth.

Where a phrase similar to “at least one of A, B, or C,” “at least one of A, B, and C,” “one or more A, B, or C,” or “one or more of A, B, and C” is used, it is intended that the phrase be interpreted to mean that A alone may be present in an embodiment, B alone may be present in an embodiment, C alone may be present in an embodiment, or that any combination of the elements A, B and C may be present in a single embodiment; for example, A and B, A and C, B and C, or A and B and C.

Changes and modifications may be made to the disclosed embodiments without departing from the scope of the present disclosure. These and other changes or modifications are intended to be included within the scope of the present disclosure, as expressed in the following claims. 

What is claimed is:
 1. A system comprising: a processor; and a memory component having instructions stored thereon, when executed by the processor, causes the processor to perform operations comprising: receiving a first identification information associated with a first article of clothing for sale on a first third-party server; displaying an outfit update interface including a plurality of selectable items corresponding to items for sale, for combining to create an avatar outfit for a user of a client device, wherein the plurality of selectable items comprises a first selectable item corresponding to the first article of clothing; receiving a first selection from the client device of the first selectable item; modifying an avatar of the user to include a first item that resembles the first article of clothing; causing the modified avatar to be displayed on a display screen of the client device; and transmitting the modified avatar and the avatar outfit, which includes the plurality of selectable items, to a recipient client device.
 2. The system of claim 1, wherein the first identification information comprises an identification number, an image of the first article of clothing, a brand name, a URL of a webpage to purchase the first article of clothing, or a QR code.
 3. The system of claim 1, wherein receiving the first identification information comprises: receiving the first identification information from the client device, based on a QR code or SKU number scanned by a camera of the client device.
 4. The system of claim 1, wherein the first third-party server is a server of a retailer.
 5. The system of claim 1, the operations further comprising: receiving a second identification information associated with a second article of clothing for sale on a second third-party server.
 6. The system of claim 5, wherein the plurality of selectable items comprise a second selectable item corresponding to the second article of clothing.
 7. The system of claim 6, the operations further comprising: receiving a second selection from the client device of the second selectable item, wherein the modified avatar is wearing the avatar outfit that comprises the first item that resembles the first article of clothing and a second item that resembles the second article of clothing.
 8. The system of claim 1, the operations further comprising: receiving a second identification information associated with an accessory for sale on a second third-party server, wherein the plurality of selectable items comprise a second selectable item corresponding to the accessory.
 9. The system of claim 8, the operations further comprising: receiving a second selection from the client device of the second selectable item; wherein the modified avatar is wearing the avatar outfit that comprises the first item that resembles the first article of clothing and a second item that resembles the accessory.
 10. The system of claim 1, the operations further comprising: generating the first item that resembles the first article of clothing, wherein generating the first item comprises: generating the first item automatically by modifying items included in a database of items, or identifying the first item in the database of items based on the first identification information.
 11. The system of claim 1, wherein the plurality of selectable items comprises a second selectable item corresponding to a generic article of clothing that is not for sale, the first selectable item and the second selectable item being displayed together within the outfit combination interface.
 12. The system of claim 1, wherein the outfit combination interface includes, for each selectable item of the plurality of selectable items, an icon which is user-selectable to display a respective webpage associated with the selectable item.
 13. The system of claim 1, wherein the outfit combination interface includes an interface element for the user to set a name of the avatar outfit that is separate from a name of the user, the operations further comprising: receiving, from the client device, the name for the avatar outfit as set by the user via the interface element; and causing the name of the avatar outfit to be displayed together with the modified avatar on the display screen of the client device.
 14. A method comprising: receiving a first identification information associated with a first article of clothing for sale on a first third-party server; displaying an outfit update interface including a plurality of selectable items corresponding to items for sale, for combining to create an avatar outfit for a user of a client device, wherein the plurality of selectable items comprises a first selectable item corresponding to the first article of clothing; receiving a first selection from the client device of the first selectable item; modifying an avatar of the user to include a first item that resembles the first article of clothing; causing the modified avatar to be displayed on a display screen of the client device; and transmitting the modified avatar and the avatar outfit, which includes the plurality of selectable items, to a recipient client device.
 15. The method of claim 14, wherein the first identification information comprises an identification number, an image of the first article of clothing, a brand name, a URL of a webpage to purchase the first article of clothing, or a QR code.
 16. The method of claim 14, wherein receiving the first identification information comprises: receiving the first identification information from the client device, based on a QR code or SKU number scanned by a camera of the client device.
 17. The method of claim 14, wherein the first third-party server is a server of a retailer.
 18. The method of claim 14, further comprising: receiving a second identification information associated with a second article of clothing for sale on a second third-party server.
 19. The method of claim 18, wherein the plurality of selectable items comprise a second selectable item corresponding to the second article of clothing.
 20. A non-transitory computer-readable storage medium having stored thereon, instructions when executed by a processor, causes the processor to perform a method comprising: receiving a first identification information associated with a first article of clothing for sale on a first third-party server; displaying an outfit update interface including a plurality of selectable items corresponding to items for sale, for combining to create an avatar outfit for a user of a client device, wherein the plurality of selectable items comprises a first selectable item corresponding to the first article of clothing; receiving a first selection from the client device of the first selectable item; modifying an avatar of the user to include a first item that resembles the first article of clothing; causing the modified avatar to be displayed on a display screen of the client device; and transmitting the modified avatar and the avatar outfit, which includes the plurality of selectable items, to a recipient client device. 